We then used weight paint to decide where the sprinkles should ‘fall’ onto the doughnut. To add the sprinkles, we added a hair particle setting where we replaced the paths/strands with sprinkle models that are randomly coloured from our pastel colour palette. Below are some of my first renders in Blender. To achieve the glossy icing look, we reduced the roughness and increased the subsurface scattering to add a more realistic and almost fleshy food look.
![donut and coffee blender guru donut and coffee blender guru](https://i.redd.it/9rw1rcpyxaf41.png)
Next we added a basic colour material to the doughnut and worked on the icing. We started by modelling the doughnut which we then sculpted in more shape and imperfections to add realism. In this post I’m going to share some of my Blender progress as I am really happy with the results so far! I love how this tutorial series goes above and beyond just the doughnut. To get started with Blender, I have been learning from Andrew Price’s doughnut tutorial which I have read online is highly recommended.
![donut and coffee blender guru donut and coffee blender guru](https://i.redd.it/adg6ge9uyxa81.jpg)
I’ve always had a passion for art and learning new mediums, so this is super fun for me too!Īs I mentioned, I have used Maya in the past for modelling however, I wanted to learn Blender as it should be a good (and free) alternative to using ZBrush when it comes to sculpting. Regardless of the area in CG I pursue, I believe it will be really beneficial. I really want to have a good understanding of 3D modelling as it’s a fundamental part of CG.
![donut and coffee blender guru donut and coffee blender guru](https://i.ytimg.com/vi/2A-HSR0PuLY/maxresdefault.jpg)
Having some experience using Maya, I decided to learn Blender by starting with Andrew Price’s iconic doughnut tutorial!